as I launch into the final phase of preparation for my novel - I’m about to write the final draft of the outline, eek!! - I want to start ramping up my promotion of my baby! A God Grown Old is going to be AWESOME… and this is your chance to be a part of it. a real part of it.
so yes, this is a
In the aftermath of the demo release, I’ve been taking a substantial break away from coding and focusing more on design. There is plenty of work left to be done on the engine but I really wanted to have the overall game design more nailed down before continuing to dive face first into the rest of development.
Of course this meant completely hashing out the rest of the game’s story which, in turn, involved creating a world to fit that story into. So I figured I’d take some time to talk about techniques and difficulties that went along with building an RPG plot and creating a whole new world for it to happen in.
Well this blag’s been pretty quiet lately. To be honest, I set myself a goal of publishing a demo to BladeQuest by the beginning of August and until that was done, I couldn’t justify taking a break long enough to publish updates. But now it’s out there (albeit a few days late) so let’s talk about that.
I’ve decided to have a first demo release within a month and so I’ve started this fan-page. You should like it!
I made mention in previous posts that I’m the only coder on this project and that can really cause some issues because I never feel pressured into using good coding practices. Basically, if I can remember what i did somewhere or how I did it I’m fine but if I forget or if someone else wanted to contribute, we’d all be in a world of hurt. So remember kids, comment your code and just because you can doesn;t mean you should.
Ok, time for another coding post. All this non-BladeQuest-related average blog shit aint cutting it. Also, my design post was pretty thrown together and unenlightening in my eyes and most of the system I developed with it turned out to be crap in real practice so it’s back to the drawing board on that one.
I’ve been away from work on BladeQuest for a few weeks. I don’t have any particularly good excuses. I did want to create a demo video to give people an idea of what it’s looking like but as it turns out the small laptop I use for development doesn’t play nicely with the AVD Emulator (let alone Fraps). So nonetheless I’m just going to try to get back into it starting with a post about a topic that has caused me much headache since reaching it in development.
That would be the Maths.